basically. There are some limitations in different engines that limit the possible shading quality. Unreal in particular cannot be made perfect. However, handplane offers the best solution of anything else out there and it is the only solution that works with rigged meshes.
Awesome, great to see this out of beta! For those who do not know what handplane is, its a completely awesome tool that will take an object space baked normal map and convert it to a tangent space map, the kicker is it will do it in a variety of tangent spaces specific to various 3d apps and engines. This is great if you…