My work so far! I could call it finished, but If someone has any ideas to make the scene better, do tell please! After started and (kind of) finishing a awesome mech-tank I am now starting on a new portfolio piece called: Sanctum. (My old thread: http://www.polycount.com/forum/showthread.php?t=116199) I will make my first…
You have totally right, quality is better than quanitity. But I have gone through some basic UDK tutorials (2 hours in on the offical udk tutorial) So I have a simple understanding of how I want to put up stuff, hopefully I haven't taken enough work that I won't be able to chew I will start importing stuff to UDK first…
You can change specular intensity/fresnel via material editor in UDK [ame=" https://www.youtube.com/watch?v=h_m-C29HY90"]Unreal Development Kit UDK Tutorial - 28 - Specular Control - YouTube[/ame]