Sorry for such a naive post. I'm a newbie to 3d. :\ I'm planning on a regiment of 8-10 hours of tutorials/practice a day for about 2-3 years, but I want those hours to be as efficient as possible since I'm pretty late to the game art scene (I'm 22 years old). :( What I noticed when learning other things (i.e.…
Try to focus on art fundamentals as much (maybe more) than application-specific techniques. You can learn the tools relatively quickly, but what takes more effort is understanding the artistic principles that make something pleasing to the eye and then representing that with a 3d model. Your education should be about…