So I found this article in Vertex magazine on NaughtyDog's Tilable Decorative textures by Jeremy Huxley. Before I start trying to figure out my workflow for creating a texture like the attached I figured I would ask for some insight as to how I shoud go forward. Could anyone recommend a good tutorial or suggested workflow.…
Hey Zac, Thanks for the info. Eric, That's great info. I think I'll go through some of those tut's. After which I'll take a shot. If I get stuck I'll post my progress. Thanks for your input
Hey Zac, Thanks for the info. Eric, That's great info. I think I'll go through some of those tut's. After which I'll take a shot. If I get stuck I'll post my progress. Thanks for your input
This is typically called a trim sheet, nDo and crazybump are pretty useful for these, but you can create them with a flat peice of geometry as well. I'd probably sketch out the tiling pieces you want, and then figure out the best way to generate a normal map for it, and work from there.
Hey Zac, Thanks for the info. Eric, That's great info. I think I'll go through some of those tut's. After which I'll take a shot. If I get stuck I'll post my progress. Thanks for your input
It seems pretty self-explanatory. What steps would you like clarified? We have some tutes here about sculpting enviro textures. Might give you some workflow ideas. http://wiki.polycount.com/EnvironmentSculpting More here, about planning modular environments. http://wiki.polycount.com/CategoryEnvironmentModularity