Blender actually has pretty good sculpting tools built into it. While not maybe on the same level as ZBrush, the new dynamic topology system is getting pretty close and even the old multi-resolution modifier approach isn't too shabby. To get back on topic, for a first time attempt at 3D modelling, I'd say you've done a…
That's pretty damn cool for your first model, good job. Blender and ZBrush are completely different programs used for completely different things. Unless I am mistaken Blender is your general modelling package like 3DS Max, Maya, etc. - ZBrush is a sculpting package. The general workflow would be to create your model in…
Like the title says, this is the first thing I have ever modeled/textured, and I am in dire need of some help! I was only able to complete this model due to a tutorial I followed, and as a result I find it mind boggling to even attempt to model something on my own, even with a reference. So I ask you guys: any references…
Impressive for your first model! Pretty much what ToTheWorld said is where you should start. But to further his comment you can get all of autodesk's products for free on an individual licence. That includes Maya, Mudbox (Zbrush type program for sculpting), 3ds Max, etc. Find one that you want to stick with and just follow…