Hey all a question that i ask myself for quite a while now is, what is the purpose of Point Rendering? Is it a representation of Vertices or some sort of Debug visualisation? Thanks for any light you can shed upon this mystery :icon3:
@ James: It seems to work fine for me, no matter that the "new" green background hurts my eyes! @ Alex: Would be indeed the better title :D @ MeintevdS: Thanks for pointing it out, next time i should dig a bit deeper into the wiki. @ tristamus: Valuable informations often come to late :D Thanks again guys!
OH jeez, this woulda been good to know a while ago >D Sweet feature, actually, considering that layering particles on top of each other in CE can kill many computers.
Does it actually work in the latest build for you? I don't know exactly what it's for either (presumably visualizing vertex density to identify heavy objects in the scene) but since the build before enabling it breaks the normal G buffer, preventing further updates and leaving a "print" of the normals where the camera was…