Hey guys, This is my first post so sorry if it's in the wrong place or just a stupid question :) I'm a fairly novice modeler looking to step it up a bit and learn some game modeling, specifically I want to get into making some dota 2 items. Love the art style and the game. Even just a rough workflow overview would be nice…
Alot of the documentation from valve can seem a little advanced that's because it is but first things first here is my basic workflow 1. find a hero i wana work on from here 2. load all the meshes and materials into (maya for me) 3d program 3. take screen dump and import that into photoshop 4. blast ideas out,…
Thanks heaps for the reply man, I suppose i'm even too beginner for that work flow so the best bet is just to keep practicing everything until I get to the point of understanding what is required.