In Max using RTT how do I render from channel 2 to channel 1? I'm trying to get a character gradient with RTT. Id really like to be able to do it in Max Im stuck on "render to texture from channel 2 to channel 1" These are the instructions Im following, found in a recent search. Any help would be appreciated:)
-Should be in Tech Talk I wish I was at home to draw out what you need to do, but i'll try to brake it down. Make sure the character has a nice flat planar UV (the reason it's set to channel 2 is to make sure it doesn't mess up you "perfected" uv layout in channel 1). Front view means youl be generating one from the front…