Its awesome to see all the work being posted, inspired me to see if I can push mine farther. Got most of the remaining scene blocked in and unwrapped, or in other words, oh noes my 3ds are showing. going to get the plants, roots, and rubble in place a bit last min.
Your sculpt base is awesome! I think using the hPolish, Planar, and Clay Tubes brushes (with square or harder edge alphas) to give you those stone feeling details, right now its feeling really mushy and its probably throwing your view of it off. right now it feels as if you are sculpting with the standard brush only. Dont…
The challenge was great - i didnt have the time to participate but i really like the shown progress of you guys! I also think, the concept with the "challenge" perspective and some organic forms wasnt that total "noobish" at all - maybe just me ;) @ frmdbl - great work and more over great lightning! @ Pieru: you were one…
I have a question, aimed mostly at Carter and VictorSantos - I want to model geo into my modular floor pieces, like tiles being physically pushed in, sticking up, etc. similar to what you guys have done. How did you guys go about that? Did you model and retopo modular pieces, or just made a tileable texture, baked that to…
I'm really slow compared to all of you, but I think I've already learned a lot of new stuff since I started this challenge. Here are few screens of what I did so far...not so much though :S I wanted to try vertex paint for ages now to blend texture under UDK, but actually it doesn't give me exactly what I'd like. Since I'm…
R0gue3: My humble advice is to not get caught up with size and proportions. Don't over complicate things. Stick to the reference where you can, but all the time you spend messing with size, could be time you put into your assets. As long as the size of the room is roughly similar, as well as the assets, and general…