I am researching the feasibility of using about 20 cameras in Cryengine stitched together, and rendering out of each camera's sequence separately, then stitching them together in after effects. Now making that happen isn't really the hard part. The hard part is getting the cameras to be aligned as close to seamless as…
I found that I at 15-20 FOV I get decent results, my boss meant mm not the FOV, which I don't think Cryengine cameras have, just the FOV setting sadly. Thanks for the replies though guys.
since you're using a perspective camera you're never going to get it to just work, at least not the way I think you want it to work. Using a longer lens on the camera will help though.
I don't know trig, as I said, I am terrible at math. The goal is to not need a safezone, and to be able to output it straight into after effects. At an FOV of 20 I get this when I align them directly next to eachother.
Don't really get what you want, but just overlap them slightly for a bit of safe zone? Also, if you know the camera FoV angle, a bit of trigonometry maths can help you solve this easily.
the problem is that a perspective camera has a run-away-point on the horizon (where all lines collapse). the tighter the lens (smaller fov, longer lens) the further away the point is - making the lines look more parallel further into the scene. however, there will always be distortion - there's three ways of doing this:…