Glad you got it working. I've started writing up a sort-of tutorial for setting up Modo for game art work, which so far covers: Setting up pipelineIO (inc. setting hard edges by uv borders in modo) exploding a mesh creating a cage basic form and input editor stuff Baking selection/colour maps baking diffuse info (Possibly…
If its still not working you might want to check out PipelineIO script, it's awesome: http://www.arielchai.com/tutorials/resources.html the pdf has examples of usage and one for UDK I believe.