I would love to beta test as well. Been using Unity and Marmoset for the last 2 years professionally. Addition from the marmoset shaders in game would be fantastic on our future products
Not sure if this is where to ask, but when Marmoset 2 releases, will it be a separate release or will people who have a licence to Marmoset 1(.09) have access to 2? Any hints at what some of the new features might be? xD
The idea of marmoset quality lighting and material in unity really excites me, do you think this'll be too stressful for an ipad? I'm really interested in trying this out at work :)
We will be at GDC wondering around (we don't have a booth) keep an eye out for the guys with the Marmoset shirts on, or come to the polycount meetup at Lefty's on Wednesday if you want to check out Skyshop.
Here's a shot of EQ's boss little vespa model lit by light probes and the Marmoset Unity shader. I've made a UI that modifies the Beast settings xml file and adds an HDR sky to its GI rendering.
I'll also include the #define section of the docs here, its a good place to explain it. All major features of the Marmoset shaders can be enabled or disabled using preprocessor variables. This way all code can be in one function with no duplication, and entire blocks of instructions can be turned on or off at the beginning…