Hello, ive always had difficulties with this specific workflow. so lets say my goal is to have a low poly model and to bake some normals and AOs. i'll provide an image: so lets say im modeling this pillar/bridge shape that i will eventually extrude. ive started it out with model A which has 10 more tris than if i were to…
Well, I didn't work with Zbrush, but I guess you're able to export .obj's from it, or? Simply Import A (you need clean structures with control/edge loops on it) and sculpt it adding details, etc. Then just export an .obj from it. Unwrap Model B which is optimized with lower polycount and export it also as .obj You can now…
yeah i can export these as OBJ, into zbrush. sounds like xnormals is going to be my choice of program then for baking my normals& AO interesting, i guess my best bet is to just make sure the polys are evenly distributed before bringing them into zbrush also though i get a bit confused on this portion "What people often do…
Well if you're gonna work in zbrush even the A mesh won't work well for you. You want to have an even density of polygons on your mesh, that way you'll have the same amount of detail to work with everywhere. In the case of your A mesh you'll have to add tons of subdivision to add detail to the bottom part (left side) of…