This is a very simple tutorial on setting up skidmarks for any racing vehicle in your Unity projects. This method is independent of the type of vehicle or environment. It is also mobile friendly for your iOS or Android applications. The method I describe makes use of Unity's built-in WheelColliders and their "WheelHit"…
I gave your tutorial a shot and it works well for the most part, but there are some problems. First, the Trail Renderer in Unity has no direct way to lay the trail flat and instead they all end up at an angle. Its not a big problem if the player never stops to look at them (or crashes and rolls back over them), and there's…