Finished up the lowpoly. It's currently at 1,286. To me that seems like a good amount, but this truly is only my second lowpoly model so I don't have the best gauge on how many tri's lowpolys should be. Time for smoothing groups/unwrapping/material ids!
Thanks! Hopefully I will be starting to texture the lowpoly of the payphone later today once I get the lowpoly finished up. I managed to get a good chunk of the lowpoly done lastnight before passing out. This is where the current progress is at the moment. I may end up changing a few things but we shall see.
With my lowpoly finished and feeling pretty confident about it I moved on to unwrapping and setting the smoothing groups. I'm still learning the process of how to use smoothing groups correctly for the lowpoly bake but I think I understand it. But any critiques etc is greatly appreciated!
I finished unwrapping my lowpoly and getting it ready for material ID's. An issue I have run into is that I have way to much wasted UV space which is not a good thing. Off the top of my head I can only think of to solutions which is to add more lowpoly geo or break the long rectangle on the bottom in half to hopefully get…
Hello everyone! I have been roaming polycount for months now and I have finally decided to delve right into learning the pipeline for games etc and post my learning experience on here. I have never attempted the lowpoly process before but its something I aim to learn. After searching for things that could serve as a good…
Since this is my first time baking normals I am not entirely sure how well mine turned out but here is a screenshot showing what it looks like applied to my lowpoly with a real time shader. There seems to be a few issues which I assume is either because of my unwrap or smoothing groups. Any feedback would be greatly…
this picture has become pretty famous. I am going to share it again. I think some of your edges are not only too sharp but everything also feels too thin and too shallow. Really going to need to push some of the thickness on things, not only so you can get your edges rounder but so that it is actually worth doing the…
Thank you for such a lengthy critique much appreciated. I definitely agree that a good chunk of the pieces modeled are quite to thin. Got to caught up in trying to replicate the references im using to the T and forgetting that it needs to be modeled in a way that the details are captured for the lowpoly. For the tires…