My experience with my my friends who were classmates from Academy of Art University. Out of 14, my self included. I work for Gameloft on with a Full-time Permanent Position. 2 are working QA for various companies. 1 is full-time an Artist at ngmoco:) 2 had short-term contracts with ngmoco:) and are currently freelance…
I don't get it. Why is there such a low success rate? The two reasons I've read/heard of: 1. Lack of discipline/work ethic 2. Many younger people go into game art just because they love to play video games (don't know what they're getting into) For experienced people, is that really just the reasons? I've just started…
1) Lack of discplineThe "you get out what you put in" mantra. Unless you're a prodigy you're going to have to work hard at it and that means doing a lot more than just going to class and doing homework projects. You have to put in hours and hours outside of that. 2) "Game art" curriculum is difficult to design without…