Hello, I've posted on this forum before and you were extremely helpful. So I come to you again with another problem as such: I have original baked normals from 3ds max, http://puu.sh/1SFfW http://puu.sh/1SFgQ As you can see, they look fine. However when I add text to the normals through Photoshop using the Nvidia Filter,…
http://puu.sh/1SM0j Without text http://puu.sh/1SM3k Without the text turned into Normals http://puu.sh/1SM8F With Text I did try just saving the normal as plain vanilla through photoshop, and it comes out bad. Yet I don't know what buttons I would be pushing wrong, considering I dont compress anything and save as tga.
So as a bump, I fiddled around with it, and I chalked part of the problem up as seams, which I was thinking in the very beginning. But the other half of the problem is the shaders. http://puu.sh/1TipJ Original Normals http://puu.sh/1TioS Ran through PS and saved as TGA So I am curious as to why it is doing this, when there…
Post some images of the actual normal map, before and after adding the text. Also, disable the text layer and save the file. Still getting issues? If so, its something to do with saving the file out of photoshop.
An interesting note when I saved the file as a 24bit: I copied the unmodified normal texture to my desktop so I could save the copy as 24bit. But before I tried saving it, I put it again in another slot of my 3dpoint shader for normals, and it gets the same error. The normals were not modified or anything, it was an exact…
Most likely, you have the RLE compression enabled and/or your Photoshop is saving your textures with a color profile correction (this could be SRGB correction or Gamma correction). Make sure you disable anything and everything on PS during saving, since that will screw up your normal maps.