Hey you hand painting guys out there...I was wondering if you guys can help me out on hand painting an entire environment...this chandelier was the style I was going for...this seemed easy enough to hand paint taking into consideration only a single light source on a single item... I had also wondered if a spec map is…
tbh it depends what hand painted style you want to go for. I'm not really any kind of expert on it, but from the various games i've seen and played hand painted works well both with either no spec or normals as one style and with spec and normals as another style. WoW: handpainted diffuse, no specific spec and no normal,…
I think with the hand painted stuff, the biggest issue is that of perspective. All paintings, drawings etc are drawn from a single perspective, but a realtime scene that you can move around in, thats different. So the problem always boils down to edgework. There are a lot of shaders that can mimic the brushstroke effect at…
I agree with Impala88. It really does depend on what style of handpainted you're going for and also how you want your lighting to work. If you want a bunch of dynamic lighting in your scene, you probably should have normals and spec maps, so that you can see the lighting effecting the items. If you are making, on the other…
I really think you did well matching the colors, but it will probably be impossible match the exact look unless you match the lighting. I think the scene looks really clean, which could be a good thing if its what you were intending... but I think you were going more for the look of the painting.
Thanks for the feedback guys... Working with the light source within engine and trying to paint the textures was a problem I never did resolve. I think I might try to just only have one directional light and work off of that. @Impala88 and Owl- I'll pick on direction on the "style" and go from there...I think I was trying…