look at all these handpainted goodness! Big fan of your axe from while back. And wow have u made a bunch more assets. Gotta love handpainted textures! subscribed!
wanted to do a Hades a fan art.. soo here is the concept of him so far, gotta work on the flames and stuff.. I hope the final version will be good enough to make it in 3D and handpaint the shhh out of it :D
Missed you man! character is looking rad as always! Doing handpainted stuff at work sounds like a blast. If you don't mind me asking. For work, how long do you usually get to paint something like a character?
@Cordero I am so glad you took the time to reply, thanks man! Yes indeed I am aiming for the Riot Games' style. Your texture work is so high quality it's mindblowing. Would it be too much to ask a quick critique on my first handpainted piece? Sorry for the trouble! Keep rocking!
feeeeet! :D never done this area of the human body from this close, so I thought I give it shot.. based on a concept by the crazy awesome Aaron Griffin! ( https://www.artstation.com/artist/aaron-griffin ) progress can be found on artstation! ( https://www.artstation.com/artwork/8o2WQ ) the model without fx is 1575…
hey polycount! I made a new thread everytime I made a new work.. well I think thats not really effective for anyone, so I decided to make one thread and spread my stuff all over it some are game related, some not... wips, and final works aswell! feel free to ask anything, and critics are welcome, and encouraged at each…
@Blade113 Thanks! @Sebeuroc doing what I can to make stuff more sexy, glad to hear it's working out! :smiley: @RogerP Thanks man! @tsabszy haha I'm very offended! :smiley: with overwatch coming out, the momentum might die out... I can only hope my computer can't handle the graphics :smiley: @BradMyers82 Thanks! @DanaosC…
Hello there Cordero! First of all great work, every bit of piece is eyecandy! As much as I love realistic sutff, lately I've more and more drawn to this beautiful artstyle of handpainted textures. The way I started doing it is first doing a highpoly version and using channels from curvuture and world space normal maps to…