There are a few things you could do. First off, did you use IK keys (planted keys) on the feet at one point? Maybe when making the idle poses? If you re-export those animations as "Key Per Frame" it should bake the IK and get rid of the problem. If that doesn't work you can do a few other things. 1) Go back to the "good…
Hi guys, I came across this problem when i tried importing some animations into the mixer mode in 3dsmax. What happens is, the biped gets its position and rotation offset from its origin when i import two of the clips i have. Everything works fine with most of the animations but these two. I have placed a video on youtube…