I think that DS3 uses Screenspace (or Real Time Local) Reflections as introduced by Tiago Sousa, Nickolay Kasyan and Nicholas Schulz for Crysis 2: http://www.crytek.com/cryengine/presentations Secrets of CryENGINE 3 Graphics Technology
@Simon: thats related to the assasins creed windows article, there also was that video with the use of a parallax corrected cubemaps for reflections and manually accessing the mipmap level of the cubemap simmulates diffusion of the reflection. (that one [ame="http://www.youtube.com/watch?v=Bvar6X0dUGs"]Local Image-based…
Just because the translated variations of the textures are in the game data doesnt mean they dont use a system for auto translation. They could have a simple tool for designing localized textures by compositing existing textures and font based text, which would be translated along with all the other things that get…
Hi friends! Not sure if i'm correct here, but my issue is heavily technical - but of course about game art. Anyway this is pure self-advertisment. I write an articles about... "Fakes & Tricks of games which impressed me" It goes about crazy ideas or awesome tech fakes which made an cool effect. I write about this in my…