Hey polycount! For a while im working on a out door environment. i started to work on the textures for the terrain now i runned into a problem i'm following this tutorial thats founded in the wiki. http://www.oggyart.com/tut_handpaintedgrass.htm It seems like Maya transfer map ignores alphas... is there any way to fix this…
If you notice in that tutorial, he is complaining about Max's RTT not working with alphas either, and he is using an orthographic camera pointing downwards to render the grass. This thread may help you, still talks about Max, but I have applied the same principles to Maya.…