Eh, depends what you're exporting to but a fully fledged plugin might be a better option than a script. There's a full wiki for the plugin SDK, too, rather than a dodgy pdf for scripting. I wrote an SMD exporter (for the Source engine) and because it's a script it's really slow for larger meshes. A plugin would be waaay…
Sure, that was just an example. I learn better with tutorials for a specific purpose. Most tutorials on scripting I've come across focus around recording macros and such and replaying them. I'm just wondering if there's an awesome learning center somewhere for Modo scripting. Or, barring that, if this is like the early…
I'm interested in learning Modo scripting as there's a few things I'd like to do but don't really have a great place to start from. I know there's a Wiki but it's somewhat incomplete and I haven't found a really awesome source of info yet. Anyone have any leads on tutorials or how to get started? I'd prefer a dead tree…
The best method I found is a mix of reading Seneca's scripts - because they're comprehensive and well written - and the documentation that comes with modo. It's also handy to check the command history. Everything you do in modo is logged, giving you the commands sent to the program. If you scale up the little command…
passerby - Sorry, I should have included that. Yeah, I'm familiar with programming. I've been doing it for years so programming and syntax aren't really the issue. It's more about Modo specific calls and things. Farfarer - True, and I've been doing those things. I wish there was a resource that would walk you through, say,…
does modo not have the whole API, and commands documented like maya? i never used too much of modo but i found with other packages i was able to just jump in and read the docs for the needed commands, since i am already a very experienced python programmer.