I'm pretty new to the industry so maybe I'm completely wrong but, anyway. I'd just focus on one of those areas, not all three. Also characters is probably one of the harder areas to get into for several reasons. And animation has a lot of competition, not just from games dudes doing animation, but also all the animators…
I agree with Wesley--in general environment art is a bit easier to break into. Depending on the game/company there's often more environment/prop artist slots to fill and less competition for them (than charact/anim slots). Additionally, on focusing your craft: who would you hire: the person who has focused on one of the…
I've actually spoke to my lecturer about this already, hes set up three challenges; characters, environments and animation; each challenge has 2 weeks to complete a project to the concept given. ... Starts tomorrow lol so I'm going to post a thread on the "pimping and previews" section to blog my work each day and ensure…
1)University degree means nothing in the industry 2) Some talented and experienced foreign artists come to Universities here to just take a year off to do their portfolio and get a foot in the UK game industry. Their talents doesn't really reflects how good the training they get from the uni, I have known a few cases that…