I think that your latest rewrite touches on a very important bit: knowledge. As the game progresses, the player should get more and more hints as to how to solve the game. A way to 'autobalance' the puzzle difficulty, if you will. You should probably try to make it as enticing as possible to solve the game as quickly as…
Hi there Polycount! Introduction: I am currently working on a shorter horror game that will be for PC made on Unity. And I will start off this thread with a wall of text were I will explain the main concept and the thought of the game. After that I will post an asset list. Then I will post my assets and the chain of work…