Always use reference, especially when you`re just starting out sculpting Also dont subdivide like crazy in the beginning, it gives a very blobbish result in the end. Just start out on one subdiv and only subdivide or dynamesh higher when youve reached a point where polygons are being stretched noticeably good luck
They are. The Red Matcap with its grey cavity mapping just makes reading details trickier at times. If you're worried about the distribution of your polygons, you can use a Dynamesh to get a consistent layout across the entire model. You'll probably lose a bit of detail doing that, so the best way to work is to duplicate…
thank you all for the kind words and critiques took them in. examined what I had and moved forward... or rather moved in a direction, possibly not forward. I knew in my subconscious that there was a reason I'd been neglecting his ears... They are definitely too big. I think the top of the ear should be in line with his…