I have a simular question I also have an art test, and they gave me these instructions: The ground must be a height field of 20x30m with a 0.5m grid spacing (=40x60 polygon grid). Texture it using 64pixels per meter (=1280x1920pixels). I wounder how to get the right result with the 64 pixels = 1280x1920 texture, do you…
fonfa: I currently have my scene units set to meters. How should I type that into the textools? Your example referred to centimeters. Thanks! Ivansu: Are you referring to the grid in the UV editor? How do you set this grid to meters? Currently my scene is using meters. Is this the correct way to go and one more question.…
Texel density depends on the scale of Uv islands inside the texture map so if island is bigger it will have more texel density thus being more detailed.Basically you can make a 1x1x1m cube and snap it to viewport grid and then apply the checker map I told you before,if the single 64x64 square matches the grid size on the…