Hi polycounters, first thread here :) It will be used to show the realization of a sci-fi space shooter that another artist and me are actually doing. We are young french game artists, it's our first "big" project together. I can't tell you much about the project, simply because nothing is definitive at this time. But we…
I may be poorly expressed in the first post! We know what kind of gameplay it's gonna be. As our project revolves around a strong atmosphere, not just the shoot, we want to create an interior that will be playable (big part of the story) , and who can present the project and our capacities! And large point, we haven't…
If you really want this to turn into a game with actual gameplay, and not just standalone portfolio material, I think you should slow down with the asset creation if you're not even sure exactly what kind of game you want to create. Put your minds together and think about what you want to create and put your thoughts down…
Little update! We were busy on some crowdsourcing and other stuff, but here we are again! For the moment I show you a quick marmoset render of the hallway. Some textures are just AO+NM. This is a very quick insights on the mood that corridors should have.