Hey, another thing that could be really cool would be to be able to manually call the reload of ALL the textures. Sometimes I work with "auto-reload textures" disabled (for performance purpose) and I'm forced to hit every reload buttons in a material slot. Do you think it could be possible to call every reload button with…
-more sky/lighting presets -glass shader with options -a shader with reflections. -reload a mesh and still have the mat applied -outline by edge texture color -re sizable/color marmoset logo upon rendering
One thing that can be a little annoying, opening a new mesh in Marmoset resets the .mat settings so they have to be reapplied (this is the case when you have a mesh already in the scene or when you auto-reload a mesh). It would be nice if the materials were automatically reapplied to the correct chunks (as long as the…
Yeah, Yosuke Ishikawa is awesome! You'll be happy to know that pretty much everything you're asking for here is in our early build of Toolbag 2 now. We don't have the auto-reapply material thing on mesh reload yet but we'll look into it. Sorry I can't respond to everyone's posts here individually, just wanted to pop in and…
I use Marmoset a lot for visualizing models while I work on their textures, so I can confirm that it reloads textures automatically. Gripes: - Yeah, the reloading of meshes blowing out your material setup is a pain. - Also it seems to me that Marmo is a lot more sensitive than say UDK to local transform values etc - Meshes…
Quote: Originally Posted by Baj Singh One thing that can be a little annoying, opening a new mesh in Marmoset resets the .mat settings so they have to be reapplied (this is the case when you have a mesh already in the scene or when you auto-reload a mesh). It would be nice if the materials were automatically reapplied to…
I have one thing in mind about Marmoset I would like to see : the freeze of the render when Marmoset lose the window focus. :) I often switch between Marmoset and photoshop and sometimes I stay on photoshop for long minutes. Since Marmoset seems to only reload the texture when the windows get the focus back, I don't think…
I guess I'll toss in what I'm looking for too, in order of priority. It's also worth mentioning that even though it may be unrealistic, I'd really like marmoset to come as close as possible to the graphical prowess of Cryengine and Unreal. * Better handling of license stuff, I've had to request a new license key several…
1. - The ability to switch quickly between Photoshop and Toolbag while drawing textures plus the ability to get some nice cubemap-based lighting outside 3ds' sluggish viewport is what sold Toolbag to me 2. - Some control over the pivot point of imported objects would be very welcome. On my system, OBJs carry on the pivot…