hi all, I am working on a project for my studies at the moment, where I have to design and make an aircraft (futuristic jet) in the UDK engine. I am not too sure where to start as I have limited UScript knowledge. I think it involves creating your own custom vehicle class and using matinee to change the camera when the…
i would take some code from ut3 into udk for one of the flying vehicles than extend from that to make your class. you shouldn't need to use matinee, since the vehicle class should be able to tell the player controller class what camera script to use.
I'll say this: unless there's something that already flies how you want in Unreal Tournament 3, or an example elsewhere, it won't be easy. How will it handle?
hey thanks for the replies :q didnt realise you could use code from UT3 in UDK, that will help a lot. The Raptor from UT3 would be a good point to start from. I should be able to use the Raptor Code to make my own custom Vehicle class where I can adjust the movement and weapons controls accordingly? if I need to set up an…