Here is some progress on a concept I have been working off of the very talented LD Austin. I will be posting The final render will be in Marmoset. Feedback is always welcomed. The more nit-picky you are the better! Thanks for all the inspiration everyone! :) [IMG]http://www.polycount.com/forum/<a href="<a…
This is the last WIP before I make my final render. Experimenting a lot with the metal texture and hair. Not happy with either yet. I will have this done by the end of the week! Thanks for looking :) [IMG]http://www.polycount.com/forum/<a href="<a…
Those are some models that I'm working on... The first, around 9k tris for the guy, 6k for the dog and 4k for the bike 2048X2048 textures for the guy, 1024X1024 for both the dog and the lambretta... [IMG]http://www.polycount.com/forum/<a href="<a…
And this Guy, A Sons of Horus Contemptor model, around 15k tris, 4k textures [IMG]http://www.polycount.com/forum/<a href="<a href=http://s1305.beta.photobucket.com/user/Surturiel/media/contemptor-composition_zps6d43a46c.jpg.html"…
Started working on another mannequin print - one side fleshy, one side chiseled and "distilled". Putting together a target painting before diving into the actual sculpting process ...
I was thinking that myself already, so thanks for the push to make it happen. Here is the wire with an extra edge for those who asked. Trying to keep this purposefully low for the target platform. 1,910 triangles
[IMG]http://www.polycount.com/forum/<a href=http://imgur.com/J3uuAi7 target=_blank>[/img] Here's another character I'm working on. Main character of a game I'm working on for class. A classmate of mine did the artwork.
Uploaded with ImageShack.com New character for a Fallout: New Vegas squad based combat mod. Been real busy with my "real job" at Target, but I've picked up some freelance work and life is starting to loo up. Great work in here as usual, cheers!