another texture for the scene Im working on. Making a plaster texture next to blend onto it. I realized that the name of the file for the master PSD would be called plaster_master and that made me happy.
Killer work everyone! Crosspost from my thread: http://www.polycount.com/forum/showthread.php?t=127055 Made some foliage to start covering the room with, still alot to be added. Next step is probably to fix the awfull plaster texture. And to start working on the floor and the pool
Abandoned insane asylum environment I'm working on. There may or may not be pieces of my floating construction objects hanging around because I just took this as a quickie to show my friend haha. Just have to create some rubble, bedsheets and peeling plaster for the walls.
Well I was going for groutless bricks, like this: http://www.cgtextures.com/texview.php?id=38973&PHPSESSID=ipee4ed7m59sp0acvh7n4d3ob0 And here's the concept (red bricks under the plaster) Now that you mention it though, I might go back and redo them. Does look kinda silly without grout :P
dtschultz: great detail work! i'd say if you want to push the marble more, look at the physical properties of the stone a bit. - lots of little sparkly bits (could be all over or just in the veins) even on an unpolished stone -play a bit with the specular, you'l need a bit more shine since its looking a bit more like…