Checking this thread is usually the best part of my day. So much awesome stuff. I have been working on this shipping container. Here's the thread for it: Shipping Container. Pop over, let me know what you think. :)
@Haz: Amazing as always! @tadpole3159: Really nice man! :D Finished a hazard container prop for my current project today. Marmoset render, hp, texture sheet And in CE3
some more progress on my Humvee ! also i found this website. contains almost infinite hi res pictures of military vehicles, weapons, uniform and much more things ! worth it to check it out !
Deadline reached for uni project. Here is the thread - http://www.polycount.com/forum/showthread.php?t=113718 ,my site contains an fyp blog of the project. [ame="http://www.youtube.com/watch?v=tbrYRFWfUd0"]Welcome To Recall - YouTube[/ame] Lots that need fixing, time to take learning to a new smaller environment :D
Hey guys!! here some of my personal work I did lately;-) All are for game purpose for the container you have the high poly and the low poly ( 6 polys) baked rendered in marmoset toolbag hope you like them! you can see more of my stuff on there as well: http://pierrebenjamin.cghub.com/ http://pierrebenjamin.tumblr.com/…
Not sure what feedback you got on this piece. Seems like a lot of hard work went in to it, however for a competition - if I were a judge (which I am not!) - I would say that it's a bit visually confusing, I'm not really sure whats going on in this scene. The main character appears to be holding some kind of bleeding spider…
I wanted to make a replica of the hand generator in Metro 2033. Metro last light also has it. I had only one reference image so this will not be exactly the same like in the game and I also wanted to put something different and self made style to it. I don´t have enought power in my system to play it put just enought to…
Ah, what I did was I saved out my texture as a PSD at the resolution I wanted to work with. I then opened up a new blank document at that same resolution. I imported the texture into the middle of the screen, then changed the canvas size so that I had room enough to fit one more of of the texture on each side, creating an…