Thanks Guedin! Agreed with the blueish background, you are the second person to tell me about it. By the way, managed to render this character in cryengine 3 because of you, big thanks for the youtube tutorial video you made. I'm not the fastest at learning video game engine and you made it really easy and seamless for me…
First of all, I took a quick look through your portfolio and I love your work! There are manyways to sculpt hair/beards depending on the effect/style you want to achieve. You could check out fibermesh, zbrush's 'hair and fur' system. http://www.pixologic.com/zbrush/features/zbrush4r2b/fibermesh/ If you're planning on…
I see what youre saying about the model and his pectorals but you are shaping them in a way that isnt reflecting them the way they are. Currently you have them puffy all around but they should have more mass at the bottom from gravity and wrap around to below the armpits. Also the sweater would not allow you to see them…
Don't forget the penis! Lookin good though, the only thing I could say for is if you wanna get good at male characters you should start with a more in shape ref, or just practice the forms of a male first. But I'm no character artist so.
I think you could maybe accentuate the brow a little more, perhaps sink the eyes a little deeper? The whole face might also be a little bit narrower in your sculpt as compared with your ref.... though that might just be the beard thats throwing me off... :) Having a straight on view of your sculpt might help to compare…