Yeah, the games for 491 are kinda short lived USUALLY. Some go commercial, but a lot of the teams try to just aim it as "Get people jobs" projects. Naw, for Blink, I was only there officially for three months doing really early pre-vis. They switched gears by the end of the summer. Project was out of my league once the…
It feels like I'm henpecking at this, not sure if I'm at the point where I need to decide to stop "rendering." Unless there's actually more to do? Didn't work on this for two days, took an unwilling break, took care of other things on the agenda. @artquest, Snader & Stvv: tried to do what I can to implement your feedback.…