Let's say I'm making a sci-fi crate. I want to assign flat colors to my hi-poly crate (red for bolts, green for metal, blue for everything else) I want to do this because I need a flat color map for dDo. How do I do this in Xnormal? Edit: BTW, I'm creating my hi and low models in 3ds Max.
you can just export the highpoly elements separately in 3 different obj files then use xnormals "bake base texture" feature. in options check object ID and it will create a map with random colors assigned to each mesh.
Update: I read that you can assign vertex colors to your hi poly model and export out the vertex colors with the model. I did this using the xNormal SBM Exporter. I clicked on High Definition Mesh option and clicked the Export Vertex Colors checkbox. I can see my vertex colors in the xNormal 3d viewer, but they are not…