I haven't been able to figure out how to get an animated wave to move across my mesh. I can get displacement but I can't figure out how to pan anything to make it appear as if the waves are travelling across the surface of the water. Right now what I have is the panning of the water normal textures moving at the same angle…
The quick and dirty: Plug a world position + time into the sine wave (input), and adjust the period of the sine wave. Search the forums here and watch Emar's videos, he does some explaining on the subject. I also do a more detailed explanation for my lava tutorial on 3dmotive (I believe it's chapter 6).