Comparing to hipoly, normals came out pretty bad, but thats problem of blender, ..it bakes terible normal maps....about polycount...for classicall game art I would go for 100-150 tris at max....best would be around 60 tris Alsour edges are way too tight for game art
Hi there, I kinda feel like a noob posting this, especially in comparison to some of the awesome work on here... Anyhow, here is a SAI Suppressor that I made earlier on - I intend to attach it to an AK74-U (When I get round to making it). Was very difficult to get any images/refs for the cavity between the can and nozzle…