you can something that you should probably have done anyway: use an array modifier for the steps. add an empty at the center point of your staircase and rotate it on the z axis as much as the difference in rotation from one step to the next. then take your bottom step and make it a unique object (select all vertices of the…
I want tu unwrap this model and since this is for a game I create, I need to get the best uv layout so that it looks good and hase not a really big texture. so I want to unwrap 1 step of the stair and then copy the uv to the other 30 steps so that they all overlap on the texture. ( sorry for my bad english ) is there any…
hi there You can separate out the steps into single objects with the P-Key in editmode. Then select all the stairsteps, the last one (active) must be the unwrapped piece, and hit ctrl-L --> Join as UVs. After that hit ctrl-J to join all together again.