Hey Polycount, I wanted to know if the muscles and everything of this guy are in the correct place before I start detailing. I based him on a light bulb (he'll get a yellow afro and a logo on his chest). He kinda has to be someone who's fascinated by comic book heroes and has trained his whole life to become such a hero.
Made the Low-Poly (2494 tris) in Zbrush, then Unwrapped it with RoadKill and baked the Diffuse and Normal Map with Xnormal and used Maya's transfer maps to make a gradient to multiply on the Diffuse. Also made a Color Specular, Gloss and Emissve Map. The textures are all 1024x1024 px. Then rendered him with the Marmoset…