Occasionally accidental "activation" of other models happens to me but it's stored in undo history so a simple Z stroke to undo keeps my work flow going mostly uninterrupted. If none of the things already suggested help your problem, it might be something you'll just end up having to work around. *shrug* I personally use…
@ged click on offset in the bevel history node in the channel box, than drag mmb in the viewport, and or control+mmb to adjust the value in finer increments. this works for all attributes too. in the future im thinking of releasing some interactive tools i made, which bevel is one of them.
Im doing my best to learn maya at work and Ive hit some walls. I really didnt want to do this but I would like to use this thread to ask my questions rather than litter polycount with random issues. First thing to note is that I have been reading a lot of the other threads on here asking for maya help etc so Im not being…
Hey, I feel your pain! for the rotate/scale multiple objects, The only way ive forund and the only way people who like maya have told me is the group/ungroup option, its slow! i hate it too. Also in maya you get alot of extra scene guff so check the outliner after doing stuff like this because you might have some extra…
yeah but this is a constant issue with every model I ever work on so I cant go setting up layers for everything. basically the right click mode select radial menu doesnt work a lot of the time because there are models obscuring the actual model I have already selected. same problem when editing an objects verts etc and…
Modify -> Center Pivot will move the pivot to the bounding box center of your mesh. Group are extremely handy because you can transform multiple objects at once using a new pivot (the group's pivot) while each individual object retains it's on object space pivot. Hierarchies are your friends. I'm not quite understanding…
thanks yeah Im using the old split polygon tool for all cutting of polys these days. sorry to dig this thread up but I have another question: an ongoing issue my workmate and I are having with maya is that it doesnt seem to lock you in to an editing mode(eg vert or poly edit mode) once you are editing. So Im snapping verts…
Hey sorry Ged, I think when you do isolate selected it does something behind the hood cause if you run the script without isolate selected, everything disappears and re-appears when toggled back. I changed the script to add the object selected to the isolation mode. global proc isolateSelectedUber(){ string $currentPanel =…
The default Extract Faces command does split those faces into a separate mesh, it just puts the resulting faces into component mode right off the bat with a manipulator function similar to the "Transform Component" tool. After running an Extract, just tap F8 to get back to object mode. It's clunky, but works :)