Hello I have been modeling high poly models, and this is my first low poly modeling. I have made the same thread on different forum, but I think this website gets more replies and advice. My purpose making this character is to understand and study low poly game modeling. All though I am not a fan of sculpting details, and…
While I was checking other people's thread, I realized that wireframes are triangulated? Is this necessary? Can anyone tell me the reasons of it? Thank you.
In general game engines tend to work in triangles rather than quads. So we usually do low poly meshes in tri's to both: 1. Show that we know what we're doing when making a low poly, and 2. For accurate representation of how it may look in game. At least that's why I do it. :)
I usually do not use typical 3 points light setup for high poly models. I am wondering whether it's ok with low poly modeing? This is 3 points light setup that I tried to make for the model. Is this better than the first images that I posted? Thank you.
Because they are taking the screens in a game engine which triangulates everything, or marmoset which does the same.You should post untriangulated if you can as well in portfolio ( not counting optimisation triangulation you do or other things)from your 3d app of choice.