either works, it is just easier to use the move UV's tool, or select 1 uv in the shell, and use the to shell. since it is rather hard to select to perfectly overlapping UV's with the plain old click selection or box selection.
Sorry, I wasn't thinking, or paying attention lol, I think I was a little tired. Yes in Maya you can't move edges or faces in the UV editor, but you can select them(which is what I posted for some reason) the q key goes to selection mode which is what you need to be on in the UV editor in order for edge or face selection…
Yup, select by face convert to uv then move as normal. Then in essence you are moving the entire face selected by UV's within the uv editor. I have convert to uv bound to a key so working with the UV editor is painless as possible :)
Hey people :) Is it possible to move faces or edges in mayas uv texture editor? Im moving over to maya from cinema4d at work and I cant figure out why the radial menu to select faces/verts/edges/uvs only seems to work properly in the uv editor when I select the uv option? why are the other options visible if they dont…
In the mapping options it has a setting for keeping the image ratio, or something like that, which will map it correctly for you. You want to use the select shell tool at the top of the UV editor menu. Its in the top left group of buttons in the UV editor near the unfold tool.