Hi All I ran into this issue and for me the best solution is to make sure the curve (within the noise maker) is set to zero (or mid) so it only pushes out the actual noise part. the same concept if you think of displacement maps, you need to specify mid 0.5 in some renders so I assume this is what pixologic's thinking was.…
yes, this is sadly very common :/ The only way the lightbox noise works is when you apply it at a minimum percentage (extremely low) but I wouldn't recommend it. What I usually do is to use the "mask by noise" function and than use the standard brush with spray option (focal settings to -60) and than spray out the noise…