Hi! I am trying to create a rig in 3ds max 2013 using bone tools. However, I got a problem with rotating certain limbs. I have created a leg which is built up by Thigh, Calf, Foot, Toe, Toenub, so 5 bones in total. I have then connected the thigh and foot together using IK, and then foot, toe, toenub to create a IK chain.…