You'd be surprised how much "wasted geo" there is in games. Games usually build things as modular pieces then abuse the crap outta them hoping you wont notice the horrible penetration errors and the like. It's why things like dynamic self AO are huge in games because they help hide the mashing together of random props. If…
I'm playing some halo 4 and am analyzing each room I've come across and its made me think. What's the normal process behind creating the floors of levels when you have walls bending and curving all around? You cant just make a square floor while having the walls angle in diagonally. The ground floor in halo seems…
They could do that to save verts, or the could just add more geo, and snap the outer edge verts to the walls. Or maybe floors were done first with extrusions and spline modeling and walls were extruded up, or there was just large modular wall set. There are many ways to go about such a eniveriment. Also for the metal…