Hi, I'm starting high rez modeling for the first time and i got a question. How do these shapes were done in halo 4 ? Do the bigger one are modeled into the object as same mesh or are they floating geometry ? I think the small one are floating geometry ! I tried to model those shape to train myself and wasn't able to ...…
I just tried to bake the high poly into the low poly with maya transfer tool. But when it come to Floating geometry i got a big problem into the normal map ... Strange result ... How can i fix ? I tried to increase decrease the search enveloppe but didn't solve the problem
Three main ways of doing that come to mind. 1. Model it into the object. 2. Floating geo 3. Add it to the normal map using ndo2 In this case number 2 is probably easiest, but can cause issues when baking an AO map. EDIT: A couple of good tutorials that are free - google "Grant Warwick Hard Surface Essentials" and "Racer445…