Hey guys, Recently I did an animation test for Riot Games (League of Legends). I didn't get it. I was just hoping for some crits on the animation or insight of why I may not have. I didn't get any feedback from the company, even after asking for some, but I asked and they said I could post it if I wanted. The test was to…
I'm no expert in animation but here are my thoughts. - I thought the attack animation looked really good. - The run animation wasn't at the same level as your attack animation (imo) For the amount of bounce i thought the upper body looked a little stiff. Specially the arms seemed to lack motion to me. Would be nice to see…
The best way I can describe the animation from the attack is "floaty." While it has a good rhythm to it, the snappiness that they are looking for is not there. There is almost too much lead up to the attack (and by that I mean the jump and float not the running). The best thing I can think of as an example of snappy…
I like the timing on the attack animation and flow of it. But ya I think it could be more "snappy" As for the run I agree with what you and praetus said, seems more like a skip a bit and needs more power for his size. Not a animation expert but my 2 cents. Also, this might help for reference. Can load models and animations…
I really like the attack anim, flows really well :) What I think is the main "problem" with both these two more on the run that the attack is the lack of weight to them. I mean the character type is pretty heavy, so a bit more weighting will only look right I think
The attack doesn't feel floaty, but what's happening is everything is hitting at the same exact time. The timing to get the snappy feel, you have, is going in the right direction.. though the spacing for most of other body parts, including the torso, is matching his arm spacing. They don't have a separate feeling of mass…
I'm not an animator but maybe the walking is a bit "stiff". Not sure...but the attack looks a bit more like a "dance" than a brute force attack. It has something artistic in it. They're not bad at all - maybe just the style wasn't their taste? Good job anyway!
Loneraven - Thanks man. Ya, I agree, the run isnt as polished as the attack. Changing up my workflow to get the style was probably a bad idea. Running out of time sucks. But, now I know for next time! Strom- I absolutely agree, now that I can more easily view the LoL ingame animations with that model viewer. So many things…
Thanks guys. Praetus - I think you're the first person who said the attack feels floaty. But, looking at it, if you are talking about just the jump up, I can see what you mean. I was a little torn with the attack. I wanted to match it to the LoL style, but the first thing about it is that none of the abilities (that I saw…