cgfxShader -e -fx "C:/Users/Autarkis/Desktop/DOTA2_Hero_Shader/DOTA2_Hero_Shader_Maya.cgfx" cgfxShader1;// Error: The compile returned an error. // // Error: C:/Users/Autarkis/Desktop/DOTA2_Hero_Shader/DOTA2_Hero_Shader_Maya.cgfx(508) : error C1031: swizzle mask element not present in operand…
I'll look into it. I'm fairly certain it's an error from the compiler profile. :/ Just right click and select your point light that you've placed in the scene.
Wow thats strange! Definitely a Maya error... Make sure you're not displaying in Viewport 2.0... There's some issues with that, almost exactly like what you're showing.
So I tried this out today. I did a search for all the lightwarp textures, and attempted to run vtf edit on them but was getting this error: "Error loading witchdoctor_lightwarp.vtf.Error: File version 7.5 does not match 7.0 to 7.4." on all but one of them. I noticed that there are only lightwarps for a handful of heroes…
Here's what Im seeing using HLSL in maya..Error trying to create effect C:/Users/Autarkis/Desktop/DOTA2_Hero_Shader/DOTA2_Hero_Shader_Maya.cgfx: C:\Users\Autarkis\Desktop\DOTA2_Hero_Shader\DOTA2_Hero_Shader_Maya.cgfx(505,9): warning X3206: implicit truncation of vector…
I'm unable to use it in maya 2012. All other .fx shaders i've tried have worked fine (kodde, lcNextGen) It's returning various compile errors, but I've seen a post or two in this thread saying that it worked fine on their install :/
Yeah that's an error for Maya... I'm not sure why it shows up, it does it in every single profile. It's like a texture loader issue. Hopefully I can find a work-around. But for now, disable Fresnel warp, and diffuse warp. :3
Version 2.2 don´t work on Max C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(462,18): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(463,19): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max…