Looks good man. I would suggest in putting a little hit more bump in the normals(though I am looking on my phone) and maybe dirty up the textures just a tad. It's a little too too clean for me. And thanks for the tutorial. I want to do a hand painted scene myself soon. I'm subscribing so if you get any more time to put…
Hello people of polycount! I just finished this Inn here: 2923 triangles 2048 diffuse texture final images are screenshots from 3dsmax viewport, using flat view mode.. Aaand I was wondering if maybe you guys could help me out with some hardcore critics on it! :D I also made a progress gif for those who are interested: and…
Hey man, nice job with this and its really cool of you to go threw all the trouble to make those tutorials. My main suggestions to make this better would be: -vary your line work more and take more advantage of your resolution. Currently you have a lot of very dark recessed lines and harsh highlights that don't have a lot…
I love it :D Though I'm curious at the result you got there, you seem to be making the textures first and then you change the color afterwards. Is this a change you do through vertex colors?
Owl: Thanks for the great reply! I agree with you a 100% it would be very awesome to see more "next gen" stuff with hand painted textures! I belive the closest you get to that kind of game art is probably Darksiders, where I belive they hand painted most of the stuff, and its also normal mapet.. But why I'm using only…
@ S_ource - For sure! I don't disagree and I'm not saying there won't be a place still for low poly handpainted assets, because you're absolutely right that there will be. All I'm saying is I think there also could be a place for next gen games with hand painted assets that could use way more tris. :) I'm saying I love…